I started college as a combined major in Computer Science and Game Design, and have an interest in making videogames. That hasn't entirely gone away, and I still poke away at a couple projects when I can. These are approximately newest-to-oldest.
This is a 3D (rendering, not movement) Pong clone using the
pict3d
rendering library. It's been fun to get back into the
wonderful world of Racket.
Bobbin was an attempt at making a text-based game engine for creating console adventure games. It features a room system, inventory management, and an unnecessarily complex history system that uses exceptions and the callstack. I love it with all my heart.
Unfortunately, most of this game is very broken now, probably a result of both Flash and Flowlab changing significantly in the years since I made it. As of writing, none of the sound works and there are a few graphical and gameplay issues, not to mention that it takes quite a while to load. It was fun to work on, though. Especially designing the sprites.
This was my first major programming project, back in high school. It was more of a 2D interactive environment than a game, but I was proud of it anyways.