Games

I started college as a combined major in Computer Science and Game Design, and have an interest in making videogames. That hasn't entirely gone away, and I still poke away at a couple projects when I can. These are approximately newest-to-oldest.

Pong Racket

This is a 3D (rendering, not movement) Pong clone using the pict3d rendering library. It's been fun to get back into the wonderful world of Racket.

Bobbin

Bobbin was an attempt at making a text-based game engine for creating console adventure games. It features a room system, inventory management, and an unnecessarily complex history system that uses exceptions and the callstack. I love it with all my heart.

Tumbleweed Tango

Unfortunately, most of this game is very broken now, probably a result of both Flash and Flowlab changing significantly in the years since I made it. As of writing, none of the sound works and there are a few graphical and gameplay issues, not to mention that it takes quite a while to load. It was fun to work on, though. Especially designing the sprites.

Office Rumpus

This was my first major programming project, back in high school. It was more of a 2D interactive environment than a game, but I was proud of it anyways.