Quantum 'pooters
I'm not writing a blog post about AI. I'm not writing a blog post about AI. I'm not writing a blog post about AI. I'm not writ✍️
Hi, I’m Logan!
I love
I'm currently building Knudge, a platform for managing and automating tasks and reminders, initially focused on client/service-provider relationships and the financial advice industry. I'm responsible for the entire stack — frontend to backend to database to infrastructure. Some public links:
I'm starting to build out a little library of recipes I love here, after getting tired of ad-filled, AI-written recipes. I hope you find them useful!
Adaptable granola recipe with dates, pecans, and some spices.
Heavily modified from a recipe I found years ago — way more spices, a habanero pepper, and about a 2.5x recipe to match the common weights of whole lamb legs I could find most easily.
Adapted from a recipe I found online a while back, after I failed to find the spice mix ready-made in any stores nearby.
I'm not writing a blog post about AI. I'm not writing a blog post about AI. I'm not writing a blog post about AI. I'm not writ✍️
Trials and tribulations when setting up a multiregion web app, as it relates to public information about certain state-sponsored surveillance programs.
A post about my experience with MongoDB indexes and performance optimization while working at Knudge, reposted from the Knudge blog.
Some thoughts and reflections on Cleanroom Software Engineering, inevitably pulled into thoughts about AI and the state of all software engineering.
This site is a collection of my writing and projects. It's built with
This is a 3D (rendering, not movement) Pong clone rendered with
pict3dpict3d
A small physics-based game I've been working on in Swift. Not public
code, but out of it came
Web + NodeJS controller for a 6-legged robot, to run on a Raspberry
Pi. Playing around with control systems and writing functional
robotics code. Mandatory
A web playground with my friend Jack to explore newer features and test boundaries of Lit's rendering performance for high-refresh-rate games built using SVGs and other markup.
Bobbin was an attempt at making a text-based game engine for creating
console adventure games. It features a room system, inventory
management, and an
A little 2D "soccer" game from freshman year of college. It's a bit broken now. It was fun to work on repeating sprites and sound design.
My first major programming project from high school. A 2D interactive environment rather than a game, but I'll count it.